Commit message (Collapse) | Author | Age | |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
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* | Decoration: Fix schematic probability mess with new MTS file version | kwolekr | 2013-08-11 |
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* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
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* | Weather support | proller | 2013-07-27 |
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* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
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* | Make range of tools configureable | PilzAdam | 2013-07-20 |
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* | Leveled nodebox | proller | 2013-07-13 |
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* | Fix possible 0 pointer access | sapier | 2013-07-02 |
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* | Decoration: Add Schematic decoration type | kwolekr | 2013-06-22 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Fix class/struct forward declaration inconsistencies (good on ya, MSVC) | Kahrl | 2013-06-06 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |