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Commit message (
Expand
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Author
Age
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
*
Fix missing pop
est31
2015-12-20
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Fix crash regression when invsize formspec gets used
est31
2015-10-17
*
Use warningstream for deprecated field messages and refactor log_deprecated
ShadowNinja
2015-10-15
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Display Lua memory usage at the time of Out-of-Memory error
kwolekr
2015-08-10
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add mod security
ShadowNinja
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Schematics: Add per-node force placement option
kwolekr
2015-05-09
*
Fix missing Y component assignment in check_v3f
kwolekr
2015-05-08
*
Remove duplicate lua_getfield() in c_converter.cpp
Kevin Ott
2015-05-07
*
Fix error messages for type-checking Lua reading functions
ShadowNinja
2015-05-06
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Schematics: Fix minetest.place_schematic() when defined by a Lua table
kwolekr
2014-12-06
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Use "core" namespace internally
ShadowNinja
2014-05-08
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