| Commit message (Collapse) | Author | Age |
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Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
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- Disabled by default (except players)
- Fixes #2984
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The invsize formspec element is outdated. Even though,
it is still supported, only a deprecation warning is shown,
introduced by commit [1]. The lua context passed to the
log_deprecated method added by commit [1] is NULL for the
invsize deprecation warning, as its run on the client and not
the server.
Commit [1] has removed checks for NULL inside the log_deprecated
method, resulting in a crash when a formspec with an invsize
element is parsed. This commit puts the check back.
Fixes #3260.
Referenced commits:
[1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling"
[2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
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Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
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Also misc. minor cleanups
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ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
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This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
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Due to compatibility concerns, this is temporarily disabled.
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Fixes #2678
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
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This caused confusing error messages like "argument #4 to set_node is not a string."
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NDEBUG is defined), replace those usages with persistent alternatives
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89.
Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases. In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
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