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Commit message (
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Author
Age
...
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
*
Fix 'the the' typos in comments (#9554)
LNJ
2020-04-04
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Refactor Script API's log_deprecated
sfan5
2020-02-23
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Do not add group values of zero to group lists. (#8751)
Beha
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
HTTP API: Allow binary downloads and headers (#8573)
SmallJoker
2019-06-06
*
Abort when trying to set a not registered node (#7011)
HybridDog
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Clean up stack after script_get_backtrace (#7854)
Michael Muller
2018-11-28
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Loïc Blot
2018-07-08
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Getv3intfield: Fix logic of return bool
paramat
2018-03-09
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Sort box corners correctly
Thomas--S
2017-08-04
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