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Commit message (
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Author
Age
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
*
Inventory: show error on invalid list names (#11368)
SmallJoker
2021-06-20
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix short_description fallback order (#10943)
rubenwardy
2021-02-17
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Fix precision not working in hud_change (#10186)
Lars Müller
2020-08-12
*
Quick workaround for crashing destructor on Mingw32
sfan5
2020-07-09
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Lua API: Log incorrect parameter types as error (#9954)
SmallJoker
2020-06-01
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Expose collided objects in moveresult
sfan5
2020-05-06
*
Rename moveresult speed to velocity
SmallJoker
2020-05-05
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Fix configuration caching in log_deprecated (#9697)
HybridDog
2020-04-22
*
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-15
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Fix broken config check in 659245a
sfan5
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
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