Commit message (Collapse) | Author | Age | |
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* | hud_get: Return precision field for waypoints (#12215) | Lars Müller | 2022-05-04 |
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* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 |
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* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 |
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* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
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* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
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* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||
* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
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* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
| | | | | This has been a problem since the first day, oops. | ||
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
| | | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks | ||
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
| | | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | ||
* | Inventory: Make addList() consistent (#11382) | SmallJoker | 2021-06-30 |
| | | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing. | ||
* | Inventory: show error on invalid list names (#11368) | SmallJoker | 2021-06-20 |
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* | Add metatables to lua vectors (#11039) | DS | 2021-06-04 |
| | | | Add backwards-compatible metatable functions for vectors. | ||
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
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* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 2021-05-03 |
| | | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | ||
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
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* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
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* | Fix short_description fallback order (#10943) | rubenwardy | 2021-02-17 |
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* | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | 2021-01-29 |
| | | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs. | ||
* | Drop never documented 'alpha' property from nodedef | sfan5 | 2021-01-29 |
| | | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit. | ||
* | Removed some obsolete code (#10562) | Zughy | 2021-01-21 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Fix ObjectRef errors due to lua_isnil() (#10564) | Zughy | 2020-11-04 |
| | | | Treat 'none' values as 'nil' | ||
* | Fix segfault in deprecation logging due to tail call, log by default (#10174) | rubenwardy | 2020-10-31 |
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* | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | 2020-10-19 |
| | | | | property (#10443) | ||
* | Pass ContentFeatures as reference to read_content_features (#10464) | JosiahWI | 2020-10-13 |
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* | Add a short_description to be used by mods (#8980) | DS | 2020-10-09 |
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* | Remove unused functions reported by cppcheck (#10463) | SmallJoker | 2020-10-05 |
| | | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. | ||
* | Fix precision not working in hud_change (#10186) | Lars Müller | 2020-08-12 |
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* | Quick workaround for crashing destructor on Mingw32 | sfan5 | 2020-07-09 |
| | | | | closes #10137 | ||
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | Lua API: Log incorrect parameter types as error (#9954) | SmallJoker | 2020-06-01 |
| | | | | | Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance. | ||
* | CSM: Fix crashing minetest.get_item_def() | sfan5 | 2020-05-20 |
| | | | | fixes #9884 | ||
* | Rework functionality of leveled nodes (#9852) | Wuzzy | 2020-05-19 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | ||
* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
| | | | Adds a new object property "damage_texture_modifier" | ||
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
| | | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com> | ||
* | Expose collided objects in moveresult | sfan5 | 2020-05-06 |
| | | | | closes #9787 | ||
* | Rename moveresult speed to velocity | SmallJoker | 2020-05-05 |
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* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Script: Enforce type checks if not nil (#9748) | SmallJoker | 2020-04-27 |
| | | | | * Script: Enforce type checks if not nil | ||
* | Fix configuration caching in log_deprecated (#9697) | HybridDog | 2020-04-22 |
| | | | | | | * Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu. | ||
* | Fix parsing JSON with large integers (#9674) | sfan5 | 2020-04-15 |
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* | scriptapi: Some small optimizations to value pushing (#9669) | sfan5 | 2020-04-14 |
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* | Improve waypoints and add image variant (#9480) | Lars Müller | 2020-04-11 |
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* | Fix broken config check in 659245a | sfan5 | 2020-04-11 |
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* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |
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