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path: root/src/script/cpp_api/s_base.cpp
Commit message (Collapse)AuthorAge
* Fix C++11 compilabilityest312016-01-23
| | | | Previous commits broke it... :(
* Fix Lua scripting synchronizationkwolekr2015-11-01
| | | | | | | For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
* Fix server crashing on Lua errorsShadowNinja2015-10-31
| | | | | | | | Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Fix uninitialized variable errorest312015-06-02
| | | | | If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Only push the Lua error handler onceShadowNinja2014-04-27
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Pass arguments by referenceSelat2014-03-12
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)