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path: root/src/script/cpp_api/s_base.cpp
Commit message (Expand)AuthorAge
* Move `setlocale` from Lua to C++.red-0012018-06-03
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* [CSM] Client side moddingLoic Blot2017-03-13
* Make minetest abort on lua panicRogier2016-12-24
* Fix C++11 compilabilityest312016-01-23
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Fix uninitialized variable errorest312015-06-02
* Add mod securityShadowNinja2015-05-16
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Only push the Lua error handler onceShadowNinja2014-04-27
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Pass arguments by referenceSelat2014-03-12
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25