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Commit message (
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Author
Age
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Fix C++11 compilability
est31
2016-01-23
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
Clean up threading
ShadowNinja
2015-08-23
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Add mod security
ShadowNinja
2015-05-16
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add LuaVoxelManip
kwolekr
2013-06-27
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25