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path: root/src/script/cpp_api/s_base.h
Commit message (Collapse)AuthorAge
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Only push the Lua error handler onceShadowNinja2014-04-27
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Always use builtin JThread librarykwolekr2013-09-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add LuaVoxelManipkwolekr2013-06-27
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)