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path: root/src/script/cpp_api/s_entity.cpp
Commit message (Expand)AuthorAge
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Tell on_punch to expect a return valueDuane Robertson2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Use "core" namespace internallyShadowNinja2014-05-08
* Only push the Lua error handler onceShadowNinja2014-04-27
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Move scriptapi to separate folder (by sapier)sapier2013-05-25