Commit message (Collapse) | Author | Age | |
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* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 |
| | | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value | ||
* | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | 2018-04-30 |
| | | | * Allow right-clicking on attached LuaEntities | ||
* | on_death: Fix callback number of pushed arguments (Fixes #6451) | SmallJoker | 2017-09-21 |
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* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 |
| | | | | | | Add LuaEntity on_death callback This fixes #5474 | ||
* | [CSM] Add event on_place_node API lua (#5548) | Vincent Glize | 2017-04-29 |
| | | | | * [CSM] Add event on_place_node API lua | ||
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
| | | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. | ||
* | Tell on_punch to expect a return value | Duane Robertson | 2017-02-01 |
| | | | | | The return value should be interpreted as a boolean saying whether the lua on_punch function handled damage or the system needs to. | ||
* | Make entity on_punch have same signature and behaviour as player on_punch | sapier | 2017-01-28 |
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* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
| | | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace. | ||
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
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* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |