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s_inventory.cpp
Commit message (
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Author
Age
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Correct misleading detached inventory error message
Ciaran Gultnieks
2014-03-09
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25