aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_node.cpp
Commit message (Collapse)AuthorAge
* Improve Script CPP API diagnosticskwolekr2015-08-05
|
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add meshnode drawtype.RealBadAngel2014-10-18
|
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
|
* Add optional framed glasslike drawtypeBlockMen2014-10-02
|
* Add firelike drawtypeTriBlade92014-09-21
|
* Only push the Lua error handler onceShadowNinja2014-04-27
|
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
|
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Weather supportproller2013-07-27
|
* Leveled nodeboxproller2013-07-13
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
#n222'>222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_node.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
#include "environment.h"
#include "util/pointedthing.h"


struct EnumString ScriptApiNode::es_DrawType[] =
	{
		{NDT_NORMAL, "normal"},
		{NDT_AIRLIKE, "airlike"},
		{NDT_LIQUID, "liquid"},
		{NDT_FLOWINGLIQUID, "flowingliquid"},
		{NDT_GLASSLIKE, "glasslike"},
		{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
		{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
		{NDT_ALLFACES, "allfaces"},
		{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
		{NDT_TORCHLIKE, "torchlike"},
		{NDT_SIGNLIKE, "signlike"},
		{NDT_PLANTLIKE, "plantlike"},
		{NDT_FIRELIKE, "firelike"},
		{NDT_FENCELIKE, "fencelike"},
		{NDT_RAILLIKE, "raillike"},
		{NDT_NODEBOX, "nodebox"},
		{NDT_MESH, "mesh"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_ContentParamType2[] =
	{
		{CPT2_NONE, "none"},
		{CPT2_FULL, "full"},
		{CPT2_FLOWINGLIQUID, "flowingliquid"},
		{CPT2_FACEDIR, "facedir"},
		{CPT2_WALLMOUNTED, "wallmounted"},
		{CPT2_LEVELED, "leveled"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_LiquidType[] =
	{
		{LIQUID_NONE, "none"},
		{LIQUID_FLOWING, "flowing"},
		{LIQUID_SOURCE, "source"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_ContentParamType[] =
	{
		{CPT_NONE, "none"},
		{CPT_LIGHT, "light"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_NodeBoxType[] =
	{
		{NODEBOX_REGULAR, "regular"},
		{NODEBOX_FIXED, "fixed"},
		{NODEBOX_WALLMOUNTED, "wallmounted"},
		{NODEBOX_LEVELED, "leveled"},
		{0, NULL},
	};

ScriptApiNode::ScriptApiNode() {
}

ScriptApiNode::~ScriptApiNode() {
}

bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
		ServerActiveObject *puncher, PointedThing pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, puncher);
	pushPointedThing(pointed);
	PCALL_RES(lua_pcall(L, 4, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}

bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
		ServerActiveObject *digger)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, digger);
	PCALL_RES(lua_pcall(L, 3, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}

void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
		return;

	// Call function
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
		return;

	// Call function
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
		return;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
		return false;

	// Call function
	push_v3s16(L, p);
	lua_pushnumber(L,dtime);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	lua_remove(L, error_handler);
	return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
}

void ScriptApiNode::node_on_receive_fields(v3s16 p,
		const std::string &formname,
		const StringMap &fields,
		ServerActiveObject *sender)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
		return;

	// Call function
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, formname.c_str()); // formname
	lua_newtable(L);                     // fields
	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); it++) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	objectrefGetOrCreate(L, sender);        // player
	PCALL_RES(lua_pcall(L, 4, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

void ScriptApiNode::node_falling_update(v3s16 p)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "nodeupdate");
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

void ScriptApiNode::node_falling_update_single(v3s16 p)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "nodeupdate_single");
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}