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path: root/src/script/cpp_api/s_node.cpp
Commit message (Expand)AuthorAge
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Add on_flood() callback.Auke Kok2017-04-22
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Make plantlike drawtype more funAuke Kok2016-08-26
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Only push the Lua error handler onceShadowNinja2014-04-27
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather supportproller2013-07-27
* Leveled nodeboxproller2013-07-13
* Move scriptapi to separate folder (by sapier)sapier2013-05-25