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s_node.cpp
Commit message (
Expand
)
Author
Age
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Unkown nodes: Provide position on interact (#6505)
SmallJoker
2017-10-07
*
Remove nodeupdate completely (#6358)
Rui
2017-09-01
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
Thomas--S
2017-06-10
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2014-01-23
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather support
proller
2013-07-27
*
Leveled nodebox
proller
2013-07-13
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25