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path: root/src/script/cpp_api/s_node.h
Commit message (Collapse)AuthorAge
* Remove nodeupdate completely (#6358)Rui2017-09-01
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* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Add on_flood() callback.Auke Kok2017-04-22
| | | | | | | | | | | | | | | | | | | | | This callback is called if a liquid definitely floods a non-air node on the map. The callback arguments are (pos, oldnode, newnode) and can return a `bool` value indicating whether flooding the node should be cancelled (`return true` will prevent the node from flooding). Documentation is added, the callback function was tested with a modified minetest_game. Note that `return true` will likely cause the node's `on_flood()` callback to be called every second until the node gets removed, so care must be taken to prevent many callbacks from using this return value. The current default liquid update interval is 1.0 seconds, which isn't unmanageable. The larger aim of this patch is to remove the lava cooling ABM, which is a significant cost to idle servers that have lava on their map. This callback will be much more efficient.
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Weather supportproller2013-07-27
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
'#n230'>230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_env.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "mapgen/mapgen.h"
#include "lua_api/l_env.h"
#include "server.h"

void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
	u32 blockseed)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_generateds
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_generateds");
	// Call callbacks
	push_v3s16(L, minp);
	push_v3s16(L, maxp);
	lua_pushnumber(L, blockseed);
	runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiEnv::environment_Step(float dtime)
{
	SCRIPTAPI_PRECHECKHEADER
	//infostream << "scriptapi_environment_step" << std::endl;

	// Get core.registered_globalsteps
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_globalsteps");
	// Call callbacks
	lua_pushnumber(L, dtime);
	try {
		runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
	} catch (LuaError &e) {
		getServer()->setAsyncFatalError(
				std::string("environment_Step: ") + e.what() + "\n"
				+ script_get_backtrace(L));
	}
}

void ScriptApiEnv::player_event(ServerActiveObject *player, const std::string &type)
{
	SCRIPTAPI_PRECHECKHEADER

	if (player == NULL)
		return;

	// Get minetest.registered_playerevents
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_playerevents");

	// Call callbacks
	objectrefGetOrCreate(L, player);   // player
	lua_pushstring(L,type.c_str()); // event type
	try {
		runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
	} catch (LuaError &e) {
		getServer()->setAsyncFatalError(
				std::string("player_event: ") + e.what() + "\n"
				+ script_get_backtrace(L) );
	}
}

void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
	SCRIPTAPI_PRECHECKHEADER
	verbosestream << "ScriptApiEnv: Environment initialized" << std::endl;
	setEnv(env);

	/*
		Add {Loading,Active}BlockModifiers to environment
	*/

	// Get core.registered_abms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_abms");
	int registered_abms = lua_gettop(L);

	if (!lua_istable(L, registered_abms)) {
		lua_pop(L, 1);
		throw LuaError("core.registered_abms was not a lua table, as expected.");
	}
	lua_pushnil(L);
	while (lua_next(L, registered_abms)) {
		// key at index -2 and value at index -1
		int id = lua_tonumber(L, -2);
		int current_abm = lua_gettop(L);

		std::vector<std::string> trigger_contents;
		lua_getfield(L, current_abm, "nodenames");
		if (lua_istable(L, -1)) {
			int table = lua_gettop(L);
			lua_pushnil(L);
			while (lua_next(L, table)) {
				// key at index -2 and value at index -1
				luaL_checktype(L, -1, LUA_TSTRING);
				trigger_contents.emplace_back(readParam<std::string>(L, -1));
				// removes value, keeps key for next iteration
				lua_pop(L, 1);
			}
		} else if (lua_isstring(L, -1)) {
			trigger_contents.emplace_back(readParam<std::string>(L, -1));
		}
		lua_pop(L, 1);

		std::vector<std::string> required_neighbors;
		lua_getfield(L, current_abm, "neighbors");
		if (lua_istable(L, -1)) {
			int table = lua_gettop(L);
			lua_pushnil(L);
			while (lua_next(L, table)) {
				// key at index -2 and value at index -1
				luaL_checktype(L, -1, LUA_TSTRING);
				required_neighbors.emplace_back(readParam<std::string>(L, -1));
				// removes value, keeps key for next iteration
				lua_pop(L, 1);
			}
		} else if (lua_isstring(L, -1)) {
			required_neighbors.emplace_back(readParam<std::string>(L, -1));
		}
		lua_pop(L, 1);

		float trigger_interval = 10.0;
		getfloatfield(L, current_abm, "interval", trigger_interval);

		int trigger_chance = 50;
		getintfield(L, current_abm, "chance", trigger_chance);

		bool simple_catch_up = true;
		getboolfield(L, current_abm, "catch_up", simple_catch_up);

		lua_getfield(L, current_abm, "action");
		luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
		lua_pop(L, 1);

		LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors,
			trigger_interval, trigger_chance, simple_catch_up);

		env->addActiveBlockModifier(abm);

		// removes value, keeps key for next iteration
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	// Get core.registered_lbms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_lbms");
	int registered_lbms = lua_gettop(L);

	if (!lua_istable(L, registered_lbms)) {
		lua_pop(L, 1);
		throw LuaError("core.registered_lbms was not a lua table, as expected.");
	}

	lua_pushnil(L);
	while (lua_next(L, registered_lbms)) {
		// key at index -2 and value at index -1
		int id = lua_tonumber(L, -2);
		int current_lbm = lua_gettop(L);

		std::set<std::string> trigger_contents;
		lua_getfield(L, current_lbm, "nodenames");
		if (lua_istable(L, -1)) {
			int table = lua_gettop(L);
			lua_pushnil(L);
			while (lua_next(L, table)) {
				// key at index -2 and value at index -1
				luaL_checktype(L, -1, LUA_TSTRING);
				trigger_contents.insert(readParam<std::string>(L, -1));
				// removes value, keeps key for next iteration
				lua_pop(L, 1);
			}
		} else if (lua_isstring(L, -1)) {
			trigger_contents.insert(readParam<std::string>(L, -1));
		}
		lua_pop(L, 1);

		std::string name;
		getstringfield(L, current_lbm, "name", name);

		bool run_at_every_load = getboolfield_default(L, current_lbm,
			"run_at_every_load", false);

		lua_getfield(L, current_lbm, "action");
		luaL_checktype(L, current_lbm + 1, LUA_TFUNCTION);
		lua_pop(L, 1);

		LuaLBM *lbm = new LuaLBM(L, id, trigger_contents, name,
			run_at_every_load);

		env->addLoadingBlockModifierDef(lbm);

		// removes value, keeps key for next iteration
		lua_pop(L, 1);
	}
	lua_pop(L, 1);
}

void ScriptApiEnv::on_emerge_area_completion(
	v3s16 blockpos, int action, ScriptCallbackState *state)
{
	Server *server = getServer();

	// This function should be executed with envlock held.
	// The caller (LuaEmergeAreaCallback in src/script/lua_api/l_env.cpp)
	// should have obtained the lock.
	// Note that the order of these locks is important!  Envlock must *ALWAYS*
	// be acquired before attempting to acquire scriptlock, or else ServerThread
	// will try to acquire scriptlock after it already owns envlock, thus
	// deadlocking EmergeThread and ServerThread

	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_rawgeti(L, LUA_REGISTRYINDEX, state->callback_ref);
	luaL_checktype(L, -1, LUA_TFUNCTION);

	push_v3s16(L, blockpos);
	lua_pushinteger(L, action);
	lua_pushinteger(L, state->refcount);
	lua_rawgeti(L, LUA_REGISTRYINDEX, state->args_ref);

	setOriginDirect(state->origin.c_str());

	try {
		PCALL_RES(lua_pcall(L, 4, 0, error_handler));
	} catch (LuaError &e) {
		server->setAsyncFatalError(
				std::string("on_emerge_area_completion: ") + e.what() + "\n"
				+ script_get_backtrace(L));
	}

	lua_pop(L, 1); // Pop error handler

	if (state->refcount == 0) {
		luaL_unref(L, LUA_REGISTRYINDEX, state->callback_ref);
		luaL_unref(L, LUA_REGISTRYINDEX, state->args_ref);
	}
}