Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
* | Log guilty node name when allow_metadata_inventory_move/put/take fails | Kahrl | 2013-12-18 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |