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s_player.h
Commit message (
Expand
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Author
Age
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-11
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Add player inventory callbacks
SmallJoker
2018-04-02
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Pass clang-format on 14 trivial header files fixes
Loic Blot
2017-04-07
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
2013-08-04
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25