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path: root/src/script/cpp_api/s_player.h
Commit message (Collapse)AuthorAge
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
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* Add player inventory callbacksSmallJoker2018-04-02
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Add `on_auth_fail` callback (#7039)red-0012018-02-15
| | | Called when a client fails to supply the correct password for the account it's attempting to login as.
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
| | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
| | | | Also remove them from whitelist
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)