Commit message (Collapse) | Author | Age | |
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* | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | 2018-06-06 |
| | | | | | * CSM/SSM: Add on_mods_loaded callback | ||
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
| | | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace. | ||
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
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* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
| | | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty. | ||
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |