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path: root/src/script/cpp_api/s_server.cpp
Commit message (Expand)AuthorAge
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Use "core" namespace internallyShadowNinja2014-05-08
* Only push the Lua error handler onceShadowNinja2014-04-27
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14