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s_server.cpp
Commit message (
Expand
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Author
Age
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
CSM/SSM: Add on_mods_loaded callback (#7411)
Loïc Blot
2018-06-06
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14