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Commit message (
Expand
)
Author
Age
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
s_env.{cpp, h} cleanups
est31
2016-03-07
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Use LuaErrors in security check macros
ShadowNinja
2016-03-07
*
Remove debug.getupvalue from the Lua sandbox whitelist
ShadowNinja
2016-03-03
*
Fix C++11 compilability
est31
2016-01-23
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Add callback parameter for core.emerge_area()
kwolekr
2015-11-02
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Remove some abort() calls
est31
2015-10-26
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
Clean up threading
ShadowNinja
2015-08-23
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Display Lua memory usage at the time of Out-of-Memory error
kwolekr
2015-08-10
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Optional reconnect functionality
est31
2015-07-23
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
dofile error reporting for syntax errors
est31
2015-06-12
*
Fix uninitialized variable error
est31
2015-06-02
*
Fix Windows build, clean up included headers
SmallJoker
2015-05-22
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Add mod security
ShadowNinja
2015-05-16
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Performance fixes.
onkrot
2015-01-13
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Fix over-poping and only push the core once
ShadowNinja
2014-05-30
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Fix code style of async API
ShadowNinja
2014-04-27
*
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
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