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* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Emergeblocks: Fix occasional crashRogier2016-10-16
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Make plantlike drawtype more funAuke Kok2016-08-26
* couple of memory leaks fixes.David Carlier2016-08-10
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* s_env.{cpp, h} cleanupsest312016-03-07
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Use LuaErrors in security check macrosShadowNinja2016-03-07
* Remove debug.getupvalue from the Lua sandbox whitelistShadowNinja2016-03-03
* Fix C++11 compilabilityest312016-01-23
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove some abort() callsest312015-10-26
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Clean up threadingShadowNinja2015-08-23
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Optional reconnect functionalityest312015-07-23
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* dofile error reporting for syntax errorsest312015-06-12
* Fix uninitialized variable errorest312015-06-02
* Fix Windows build, clean up included headersSmallJoker2015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add mod securityShadowNinja2015-05-16
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Clean up and tweak build systemShadowNinja2015-03-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Performance fixes.onkrot2015-01-13
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Don't call a player event without having player to do a event forsapier2014-08-21
* Fix over-poping and only push the core onceShadowNinja2014-05-30
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07