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* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Allow customizing chat message format (#8529)ANAND2019-08-08
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix wrong code comment (#8061)DS2019-01-06
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Add online content repositoryrubenwardy2018-04-19
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* Fix a warning reported by clangLoic Blot2018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Move `setlocale` from Lua to C++.red-0012018-02-08
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-07
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11