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Author
Age
...
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Performance fixes.
onkrot
2015-01-13
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Fix over-poping and only push the core once
ShadowNinja
2014-05-30
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Fix code style of async API
ShadowNinja
2014-04-27
*
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Pass arguments by reference
Selat
2014-03-12
*
Correct misleading detached inventory error message
Ciaran Gultnieks
2014-03-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Fix crash when a error occurs in a globalstep callback
ShadowNinja
2014-02-03
*
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2014-01-23
*
Log guilty node name when allow_metadata_inventory_move/put/take fails
Kahrl
2013-12-18
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Add a callback: minetest.register_on_craft(itemstack, player,
Novatux
2013-11-01
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
2013-08-04
*
Weather support
proller
2013-07-27
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Leveled nodebox
proller
2013-07-13
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Add LuaVoxelManip
kwolekr
2013-06-27
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
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