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Commit message (Expand)AuthorAge
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix CSM crash (#5779)red-0012017-05-20
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* Use a settings object for the main settingsShadowNinja2017-05-06
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Block access to the `io` libraryred-0012017-03-19
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Tell on_punch to expect a return valueDuane Robertson2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Make minetest abort on lua panicRogier2016-12-24
* Security: Fix resolving of some relative pathsShadowNinja2016-12-20
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Fix secure io.linesShadowNinja2016-11-24
* Fix secure io.open without modeShadowNinja2016-11-24
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Emergeblocks: Fix occasional crashRogier2016-10-16
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Make plantlike drawtype more funAuke Kok2016-08-26
* couple of memory leaks fixes.David Carlier2016-08-10
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* s_env.{cpp, h} cleanupsest312016-03-07
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Use LuaErrors in security check macrosShadowNinja2016-03-07
* Remove debug.getupvalue from the Lua sandbox whitelistShadowNinja2016-03-03
* Fix C++11 compilabilityest312016-01-23