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* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-07
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Fix CSM crash (#5779)red-0012017-05-20
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* Use a settings object for the main settingsShadowNinja2017-05-06
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Block access to the `io` libraryred-0012017-03-19
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13