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path: root/src/script/cpp_api
Commit message (Collapse)AuthorAge
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Always use builtin JThread librarykwolekr2013-09-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Weather supportproller2013-07-27
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Leveled nodeboxproller2013-07-13
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)