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path: root/src/script/cpp_api
Commit message (Expand)AuthorAge
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Pass arguments by referenceSelat2014-03-12
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Weather supportproller2013-07-27
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Leveled nodeboxproller2013-07-13
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Move scriptapi to separate folder (by sapier)sapier2013-05-25