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Commit message (
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Author
Age
...
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
[CSM] add `on_item_use` (#5544)
red-001
2017-05-06
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Plug two minor Leaks (#5603)
Auke Kok
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
code style fix on src/script/cpp_api/s_client.h
Loic Blot
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
Pass clang-format on 14 trivial header files fixes
Loic Blot
2017-04-07
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Block access to the `io` library
red-001
2017-03-19
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
couple of memory leaks fixes.
David Carlier
2016-08-10
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Remove unused code in s_security.cpp (#4172)
Zeno-
2016-05-30
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
s_env.{cpp, h} cleanups
est31
2016-03-07
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Use LuaErrors in security check macros
ShadowNinja
2016-03-07
*
Remove debug.getupvalue from the Lua sandbox whitelist
ShadowNinja
2016-03-03
*
Fix C++11 compilability
est31
2016-01-23
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Add callback parameter for core.emerge_area()
kwolekr
2015-11-02
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
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