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Commit message (Expand)AuthorAge
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Block access to the `io` libraryred-0012017-03-19
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Tell on_punch to expect a return valueDuane Robertson2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Make minetest abort on lua panicRogier2016-12-24
* Security: Fix resolving of some relative pathsShadowNinja2016-12-20
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Fix secure io.linesShadowNinja2016-11-24
* Fix secure io.open without modeShadowNinja2016-11-24
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Emergeblocks: Fix occasional crashRogier2016-10-16
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Make plantlike drawtype more funAuke Kok2016-08-26
* couple of memory leaks fixes.David Carlier2016-08-10
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* s_env.{cpp, h} cleanupsest312016-03-07
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Use LuaErrors in security check macrosShadowNinja2016-03-07
* Remove debug.getupvalue from the Lua sandbox whitelistShadowNinja2016-03-03
* Fix C++11 compilabilityest312016-01-23
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove some abort() callsest312015-10-26
lass="hl opt">, IItemDefManager *itemdef = NULL); void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL); // Returns the string used for inventory std::string getItemString(bool include_meta = true) const; // Returns the tooltip std::string getDescription(IItemDefManager *itemdef) const; std::string getShortDescription(IItemDefManager *itemdef) const; /* Quantity methods */ bool empty() const { return count == 0; } void clear() { name = ""; count = 0; wear = 0; metadata.clear(); } void add(u16 n) { count += n; } void remove(u16 n) { assert(count >= n); // Pre-condition count -= n; if(count == 0) clear(); // reset name, wear and metadata too } // Maximum size of a stack u16 getStackMax(IItemDefManager *itemdef) const { return itemdef->get(name).stack_max; } // Number of items that can be added to this stack u16 freeSpace(IItemDefManager *itemdef) const { u16 max = getStackMax(itemdef); if (count >= max) return 0; return max - count; } // Returns false if item is not known and cannot be used bool isKnown(IItemDefManager *itemdef) const { return itemdef->isKnown(name); } // Returns a pointer to the item definition struct, // or a fallback one (name="unknown") if the item is unknown. const ItemDefinition& getDefinition( IItemDefManager *itemdef) const { return itemdef->get(name); } // Get tool digging properties, or those of the hand if not a tool const ToolCapabilities& getToolCapabilities( IItemDefManager *itemdef) const { const ToolCapabilities *item_cap = itemdef->get(name).tool_capabilities; if (item_cap == NULL) // Fall back to the hand's tool capabilities item_cap = itemdef->get("").tool_capabilities; assert(item_cap != NULL); return metadata.getToolCapabilities(*item_cap); // Check for override } // Wear out (only tools) // Returns true if the item is (was) a tool bool addWear(s32 amount, IItemDefManager *itemdef) { if(getDefinition(itemdef).type == ITEM_TOOL) { if(amount > 65535 - wear) clear(); else if(amount < -wear) wear = 0; else wear += amount; return true; } return false; } // If possible, adds newitem to this item. // If cannot be added at all, returns the item back. // If can be added partly, decremented item is returned back. // If can be added fully, empty item is returned. ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef); // Checks whether newitem could be added. // If restitem is non-NULL, it receives the part of newitem that // would be left over after adding. bool itemFits(ItemStack newitem, ItemStack *restitem, // may be NULL IItemDefManager *itemdef) const; // Takes some items. // If there are not enough, takes as many as it can. // Returns empty item if couldn't take any. ItemStack takeItem(u32 takecount); // Similar to takeItem, but keeps this ItemStack intact. ItemStack peekItem(u32 peekcount) const; bool operator ==(const ItemStack &s) const { return (this->name == s.name && this->count == s.count && this->wear == s.wear && this->metadata == s.metadata); } bool operator !=(const ItemStack &s) const { return !(*this == s); } /* Properties */ std::string name = ""; u16 count = 0; u16 wear = 0; ItemStackMetadata metadata; }; class InventoryList { public: InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef); ~InventoryList() = default; void clearItems(); void setSize(u32 newsize); void setWidth(u32 newWidth); void setName(const std::string &name); void serialize(std::ostream &os, bool incremental) const; void deSerialize(std::istream &is); InventoryList(const InventoryList &other); InventoryList & operator = (const InventoryList &other); bool operator == (const InventoryList &other) const; bool operator != (const InventoryList &other) const { return !(*this == other); } const std::string &getName() const; u32 getSize() const; u32 getWidth() const; // Count used slots u32 getUsedSlots() const; u32 getFreeSlots() const; // Get reference to item const ItemStack& getItem(u32 i) const; ItemStack& getItem(u32 i); // Returns old item. Parameter can be an empty item. ItemStack changeItem(u32 i, const ItemStack &newitem); // Delete item void deleteItem(u32 i); // Adds an item to a suitable place. Returns leftover item (possibly empty). ItemStack addItem(const ItemStack &newitem); // If possible, adds item to given slot. // If cannot be added at all, returns the item back. // If can be added partly, decremented item is returned back. // If can be added fully, empty item is returned. ItemStack addItem(u32 i, const ItemStack &newitem); // Checks whether the item could be added to the given slot // If restitem is non-NULL, it receives the part of newitem that // would be left over after adding. bool itemFits(const u32 i, const ItemStack &newitem, ItemStack *restitem = NULL) const; // Checks whether there is room for a given item bool roomForItem(const ItemStack &item) const; // Checks whether the given count of the given item // exists in this inventory list. // If match_meta is false, only the items' names are compared. bool containsItem(const ItemStack &item, bool match_meta) const; // Removes the given count of the given item name from // this inventory list. Walks the list in reverse order. // If not as many items exist as requested, removes as // many as possible. // Returns the items that were actually removed. ItemStack removeItem(const ItemStack &item); // Takes some items from a slot. // If there are not enough, takes as many as it can. // Returns empty item if couldn't take any. ItemStack takeItem(u32 i, u32 takecount); // Move an item to a different list (or a different stack in the same list) // count is the maximum number of items to move (0 for everything) // returns number of moved items u32 moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL); // like moveItem, but without a fixed destination index // also with optional rollback recording void moveItemSomewhere(u32 i, InventoryList *dest, u32 count); inline bool checkModified() const { return m_dirty; } inline void setModified(bool dirty = true) { m_dirty = dirty; } private: std::vector<ItemStack> m_items; std::string m_name; u32 m_size; u32 m_width = 0; IItemDefManager *m_itemdef; bool m_dirty = true; }; class Inventory { public: ~Inventory(); void clear(); Inventory(IItemDefManager *itemdef); Inventory(const Inventory &other); Inventory & operator = (const Inventory &other); bool operator == (const Inventory &other) const; bool operator != (const Inventory &other) const { return !(*this == other); } // Never ever serialize to disk using "incremental"! void serialize(std::ostream &os, bool incremental = false) const; void deSerialize(std::istream &is); // Creates a new list if none exists or truncates existing lists InventoryList * addList(const std::string &name, u32 size); InventoryList * getList(const std::string &name); const InventoryList * getList(const std::string &name) const; std::vector<const InventoryList*> getLists(); bool deleteList(const std::string &name); // A shorthand for adding items. Returns leftover item (possibly empty). ItemStack addItem(const std::string &listname, const ItemStack &newitem) { InventoryList *list = getList(listname); if(list == NULL) return newitem; return list->addItem(newitem); } inline bool checkModified() const { if (m_dirty) return true; for (const auto &list : m_lists) if (list->checkModified()) return true; return false; } inline void setModified(bool dirty = true) { m_dirty = dirty; // Set all as handled if (!dirty) { for (const auto &list : m_lists) list->setModified(dirty); } } private: // -1 if not found const s32 getListIndex(const std::string &name) const; std::vector<InventoryList*> m_lists; IItemDefManager *m_itemdef; bool m_dirty = true; };