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path: root/src/script/lua_api/l_client.cpp
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* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
| | | | We already have the device param as class member
* Sound: Add pitch option (#5960)Rui2017-06-11
| | | | * Sound: Add pitch option
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
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* Add function to get server info.red-0012017-05-04
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* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-29
| | | | * [CSM] add screenshot api lua
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
| | | | | | | | | | | | * Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06
| | | | Bonus: make CI happy with the last rules fix
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06
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* Move LINT process in dedicated shell & fixLoic Blot2017-04-06
| | | | | Move lint to dedicated shell permit to use it from your shell easily to check what is wrong Also fix recent regressions in code style
* [CSM] Add support for positional audio. (#5516)red-0012017-04-06
| | | Fixes parts of #5389.
* [CSM] Add local node meta reference. (#5508)red-0012017-04-04
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* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
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* Fix clang-format Columns WidthLoic Blot2017-03-31
| | | | Also fix l_client.cpp/h and remove them from whitelist
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
| | | * [CSM] Add function to get currently connected player names
* Add `get_wielded_item`red-0012017-03-13
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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
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* [CSM] Add local formspecs. (#5094)red-0012017-03-13
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* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
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* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
| | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
* [CSM] Client side moddingLoic Blot2017-03-13
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions