| Commit message (Collapse) | Author | Age |
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Fixes parts of #5389.
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Also fix l_client.cpp/h and remove them from whitelist
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* [CSM] Add function to get currently connected player names
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* squashed: CSM: Implement register_globalstep
* Re-use fatal error mechanism from server to disconnect client on CSM error
* Little client functions cleanups
* squashed: CSM: add core.after function
* core.after is shared code between client & server
* ModApiUtil get_us_time feature enabled for client
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* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
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* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
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