Commit message (Collapse) | Author | Age | |
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* | [CSM] Correct the log destination of print() (#5784) | SmallJoker | 2017-05-20 |
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* | Add function to get server info. | red-001 | 2017-05-04 |
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* | [CSM] add screenshot api lua (#5674) | Vincent Glize | 2017-04-29 |
| | | | | * [CSM] add screenshot api lua | ||
* | [CSM] Add function to get the server protocol version. (#5529) | red-001 | 2017-04-06 |
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* | [CSM] Add support for positional audio. (#5516) | red-001 | 2017-04-06 |
| | | | Fixes parts of #5389. | ||
* | [CSM] Add local node meta reference. (#5508) | red-001 | 2017-04-04 |
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* | [CSM] Add function and chat command to disconnect from server. (#5487) | red-001 | 2017-04-01 |
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* | Fix clang-format Columns Width | Loic Blot | 2017-03-31 |
| | | | | Also fix l_client.cpp/h and remove them from whitelist | ||
* | [CSM] Add function to get player names in range (#5435) | bigfoot547 | 2017-03-22 |
| | | | * [CSM] Add function to get currently connected player names | ||
* | Add `get_wielded_item` | red-001 | 2017-03-13 |
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* | [CSM] Add `get_node` and `get_node_or_nil` | red-001 | 2017-03-13 |
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* | [CSM] storage + fixes | Loic Blot | 2017-03-13 |
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* | [CSM] Add local formspecs. (#5094) | red-001 | 2017-03-13 |
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* | [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) | Loïc Blot | 2017-03-13 |
| | | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client | ||
* | [CSM] Add client-sided chat commands (#5092) | red-001 | 2017-03-13 |
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* | [CSM] Add method that display chat to client-sided lua. (#5089) (#5091) | red-001 | 2017-03-13 |
| | | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091) | ||
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions |