summaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_client.h
Commit message (Collapse)AuthorAge
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
|
* Add function to get server info.red-0012017-05-04
|
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-29
| | | | * [CSM] add screenshot api lua
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06
|
* [CSM] Add support for positional audio. (#5516)red-0012017-04-06
| | | Fixes parts of #5389.
* [CSM] Add local node meta reference. (#5508)red-0012017-04-04
|
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
|
* Fix clang-format Columns WidthLoic Blot2017-03-31
| | | | Also fix l_client.cpp/h and remove them from whitelist
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
| | | * [CSM] Add function to get currently connected player names
* Add `get_wielded_item`red-0012017-03-13
|
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
|
* [CSM] storage + fixesLoic Blot2017-03-13
|
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
|
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
| | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
|
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
| | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
* [CSM] Client side moddingLoic Blot2017-03-13
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions