Commit message (Collapse) | Author | Age | |
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* | Add return list of individual counts to find_node_in_area | TeTpaAka | 2015-06-13 |
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* | Add core.find_nodes_with_meta() script API | kwolekr | 2015-05-05 |
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* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
| | | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Change find_surface_nodes_in_area to find_nodes_in_area_under_air | Craig Robbins | 2015-02-27 |
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* | Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵ | Loic Blot | 2015-02-27 |
| | | | | which touch air. This permit to massively improve performance for mods like plantlife | ||
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Performance Improvement: Use a cache which caches result for getFacePositions. | Loic Blot | 2015-02-16 |
| | | | | | | | | | | | This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near | ||
* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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* | LuaVoxelManip: Add option to allocate blank data | kwolekr | 2014-12-27 |
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* | Add support for NoiseParams in minetest.get_perlin() and add docs on ↵ | kwolekr | 2014-12-12 |
| | | | | NoiseParams to lua_api.txt | ||
* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks | ShadowNinja | 2014-01-23 |
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* | Add forceloading | Novatux | 2014-01-11 |
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* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
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* | Optimize table creation | ShadowNinja | 2013-11-30 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Fix line_of_sight (AGAIN) | sapier | 2013-11-25 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Add minetest.get_gametime() API function, that returns the number of seconds ↵ | Novatux | 2013-09-08 |
| | | | | since the world was created. | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Better snow fall, finite liquid transform, leveled nodes api | proller | 2013-07-28 |
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* | Weather support | proller | 2013-07-27 |
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* | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵ | kwolekr | 2013-06-29 |
| | | | | light and liquid updates | ||
* | Apply various fixes to several things | kwolekr | 2013-06-27 |
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* | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵ | kwolekr | 2013-06-27 |
| | | | | back to map | ||
* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
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* | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
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* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
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* | Fix missing find_path and line_of_sight | sapier | 2013-06-01 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |