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path: root/src/script/lua_api/l_env.cpp
Commit message (Expand)AuthorAge
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Add minetest.load_area (#8023)HybridDog2018-12-31
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04