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path: root/src/script/lua_api/l_env.cpp
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* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Light update for map blocksDániel Juhász2017-04-20
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Change internal type for seeds to s32kwolekr2016-06-04
* Pathfinder: Fix styleest312016-05-01
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Add '/clearobjects quick'Kahrl2016-02-11
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17