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l_env.cpp
Commit message (
Expand
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Author
Age
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Add return list of individual counts to find_node_in_area
TeTpaAka
2015-06-13
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Craig Robbins
2015-02-27
*
Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...
Loic Blot
2015-02-27
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
*
Mod profiling support
sapier
2014-08-19
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Remove liquid_finite and weather
proller
2014-04-18
*
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2014-01-23
*
Add forceloading
Novatux
2014-01-11
*
Make line_of_sight return blocking node position
stujones11
2013-12-12
*
Optimize table creation
ShadowNinja
2013-11-30
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fix line_of_sight (AGAIN)
sapier
2013-11-25
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Add minetest.get_gametime() API function, that returns the number of seconds ...
Novatux
2013-09-08
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Better snow fall, finite liquid transform, leveled nodes api
proller
2013-07-28
*
Weather support
proller
2013-07-27
*
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...
kwolekr
2013-06-29
*
Apply various fixes to several things
kwolekr
2013-06-27
*
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...
kwolekr
2013-06-27
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Add minetest.get_mapgen_object to API
kwolekr
2013-06-27
*
Add LuaVoxelManip
kwolekr
2013-06-27
*
Fix missing find_path and line_of_sight
sapier
2013-06-01
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25