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path: root/src/script/lua_api/l_env.cpp
Commit message (Collapse)AuthorAge
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Add forceloadingNovatux2014-01-11
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* Make line_of_sight return blocking node positionstujones112013-12-12
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* Optimize table creationShadowNinja2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix line_of_sight (AGAIN)sapier2013-11-25
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Fix missing find_path and line_of_sightsapier2013-06-01
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)