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path: root/src/script/lua_api/l_env.cpp
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Change internal type for seeds to s32kwolekr2016-06-04
* Pathfinder: Fix styleest312016-05-01
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Add '/clearobjects quick'Kahrl2016-02-11
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-12
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* Mod profiling supportsapier2014-08-19
* Use "core" namespace internallyShadowNinja2014-05-08
* Remove liquid_finite and weatherproller2014-04-18
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Add forceloadingNovatux2014-01-11
* Make line_of_sight return blocking node positionstujones112013-12-12
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix line_of_sight (AGAIN)sapier2013-11-25
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux2013-09-08
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27