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path: root/src/script/lua_api/l_env.cpp
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Add forceloadingNovatux2014-01-11
* Make line_of_sight return blocking node positionstujones112013-12-12
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix line_of_sight (AGAIN)sapier2013-11-25
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux2013-09-08
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix missing find_path and line_of_sightsapier2013-06-01
* Move scriptapi to separate folder (by sapier)sapier2013-05-25