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path: root/src/script/lua_api/l_env.h
Commit message (Collapse)AuthorAge
* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Use "core" namespace internallyShadowNinja2014-05-08
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* Remove liquid_finite and weatherproller2014-04-18
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* Add forceloadingNovatux2014-01-11
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* Add minetest.swap_nodeNovatux2013-11-30
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)