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path: root/src/script/lua_api/l_env.h
Commit message (Expand)AuthorAge
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
* Light update for map blocksDániel Juhász2017-04-20
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Add '/clearobjects quick'Kahrl2016-02-11
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Mod profiling supportsapier2014-08-19
* Use "core" namespace internallyShadowNinja2014-05-08
* Remove liquid_finite and weatherproller2014-04-18
* Add forceloadingNovatux2014-01-11
* Add minetest.swap_nodeNovatux2013-11-30
* Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux2013-09-08
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Move scriptapi to separate folder (by sapier)sapier2013-05-25