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l_inventory.cpp
Commit message (
Expand
)
Author
Age
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Add InvRef::get/set_lists()
ShadowNinja
2014-01-11
*
Fix invalid listname and listsize not handled correctly in set_size
sapier
2013-11-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix some nullptr exceptions when handling invalid node inventories
MetaDucky
2013-06-01
*
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
MetaDucky
2013-06-01
*
Fixed wrongly named invref:get_location() table members for nodes.
MetaDucky
2013-05-26
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25