| Commit message (Expand) | Author | Age |
* | Add missing type check to InvRef:set_lists() (#10476) | Zughy | 2020-10-11 |
* | Server class code cleanups (#9769) | Loïc Blot | 2020-05-07 |
* | Script: Enforce type checks if not nil (#9748) | SmallJoker | 2020-04-27 |
* | Add core.remove_detached_inventory (#7684) | SmallJoker | 2018-10-10 |
* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | Code modernization: subfolders (#6283) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | Automatic item and node colorization (#5640) | Dániel Juhász | 2017-06-20 |
* | Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#... | Loïc Blot | 2017-04-08 |
* | Add `get_wielded_item` | red-001 | 2017-03-13 |
* | Allow restricting detached inventories to one player | sfan5 | 2016-11-28 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) | Loic Blot | 2016-10-08 |
* | SAPI: Mark all Lua API functions requiring envlock | kwolekr | 2015-10-25 |
* | Clear inventory before setting lists | ShadowNinja | 2014-06-23 |
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
* | Add InvRef::get/set_lists() | ShadowNinja | 2014-01-11 |
* | Fix invalid listname and listsize not handled correctly in set_size | sapier | 2013-11-16 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix some nullptr exceptions when handling invalid node inventories | MetaDucky | 2013-06-01 |
* | Fix minetest.get_inventory(loc) always returning nil for "node" type loc | MetaDucky | 2013-06-01 |
* | Fixed wrongly named invref:get_location() table members for nodes. | MetaDucky | 2013-05-26 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |