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path: root/src/script/lua_api/l_item.cpp
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* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot2017-04-08
| | | | | (#5541) We are bundling Lua5.1 which has same macro
* Add `get_wielded_item`red-0012017-03-13
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* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
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* Add ItemStack key-value meta storagerubenwardy2017-02-04
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* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
| | | | fixes minetest/minetest_game#786
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-28
| | | | set_metadata
* Use "core" namespace internallyShadowNinja2014-05-08
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Change ContentFeatures array to a vectorKahrl2013-07-14
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Fix itemstack:add item not working correctsapier2013-05-25
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)