Commit message (Collapse) | Author | Age | |
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* | LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵ | kwolekr | 2014-12-28 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack | PilzAdam | 2013-09-28 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
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* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
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* | Fix itemstack:add item not working correct | sapier | 2013-05-25 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |