| Commit message (Collapse) | Author | Age |
|
|
|
| |
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
|
| |
|
|
|
|
|
|
| |
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
|
|
|
|
|
|
|
| |
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
|
|
|
|
|
| |
Update Android.mk
Remove 'src/client' from include_directories
|
|
|
|
|
|
| |
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
|
|
|
|
| |
* Cleanup various headers to reduce compilation times
|
|
|
|
| |
* C++11 cleanup on constructors dir script
|
|
|
|
|
|
|
| |
* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
|
|
|
|
|
|
| |
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
|
|
|
|
| |
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
|
| |
|
| |
|
|
|